Finden Sie tolle Angebote für SEGA Mega Drive Mega Games 6 vol.2 / 6 Games in 1 Cartridge Cartridge only. Kaufen Sie mit Vertrauen bei eBay! Robotnik's Mean Machine, ToeJam & Earl, Comix Zone, Sonic the Hedgehog, Altered Beast, Gunstar Heroes and many more Product information. ASIN. Blue ones have 6 different games on it than the red. I was looking forward to playing Altered Beast but got stuck with Ecco the Dolphin:(be sure you know which.
Übersetzung für "Sega Genesis game" im DeutschOnline-Einkauf von Spiele - Sega Genesis mit großartigem Angebot im Games Shop. Robotnik's Mean Machine, ToeJam & Earl, Comix Zone, Sonic the Hedgehog, Altered Beast, Gunstar Heroes and many more Product information. ASIN. Blue ones have 6 different games on it than the red. I was looking forward to playing Altered Beast but got stuck with Ecco the Dolphin:(be sure you know which.
Genesis Games 59 Comments VideoTop 40 of the best other genre Sega Genesis games So gab dieser bekannt, dass die Bet365 Erfahrungen Option, die Marke Technosoft zu erhalten, in der Übergabe der geistigen Eigentumsrechte an Sega läge. Capcom Sega. Nihon Falcom Omiya Soft Cube.
GroГartige Genesis Games - NavigationsmenüTaito Toaplan.
Mobile Optimisation Our Radi8 games are optimized for a graphically rich and tactile mobile gaming experience. Views Read Edit View history.
Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. April 10, Viacom New Media.
August 15, September 3, Flying Edge. Clockwork Tortoise. Absolute Entertainment. August 1, November 1, February 18, March 23, January 31, February 10, August 14, November 30, Probe Software.
Arena Entertainment. October . January 24, April 24, March 30, . November 27, January . Delphine Software. July .
December . December 14, September 9, October 20, Western Technologies FarSight Technologies. March 27, January .
January 14, October 16, December 25, November 19, April 23, Probe Entertainment. October 17, September 7, February 19, December .
Sega CS Santos. February 15, December 24, December . March 26, November 29, Software Creations. January 29, December 12, March 15, October 30, November .
December 17, Acclaim Iguana Entertainment. May 16, . December 15, November 18, Sculptured Software. Psygnosis Traveller's Tales.
October 1, Core Design Tengen. October 15, October 21, Probe Entertainment Atod Climax Studios. February 28, October 19, June .
Illusions Gaming Company. December . February . February 16, November 21, November 20, March 17, March 18, March 20, December 8, .
Park Place Productions. October 23, November . December . January 1, High Score Entertainment Tiburon Entertainment.
Sega Technical Institute. September 1, August 2, October 27, September 15, August 8, October 14, November 2, December 20, March 11, March 29, December 26, Artech Studios.
February 1, December 23, September . December 18, June . February 25, December 11, Blizzard Entertainment. September . March .
January 28, April . Time Warner Interactive. November 12, November 11, March 19, December 8, April 29, Leland Interactive Media.
August 5, November 26, September 16, January 20, October 10, September 24, December 10, BR .
August . December 2, Renovation Products. November 15, December 22, December 29, . August 26, August 25, August 27, September 20, Long-time readers of this site may realize this is an expanded and revised article that I am still trying to perfect.
That said this project is still a bit of a work in progress, so If you think I missed any games, please feel free to leave a suggestion with an explanation in the comments section.
Fortunately, for Sega fans, Vectorman not only looked beaufitul, but also provided some animations that were even more impressive than DKC.
This software techinique allowed the Vectorman character to move smoothly and glide in and out of his various transformations. It was used vertically in a few levels as well, even though vertical scrolling was limited to 8 pixel chunks.
Some examples for of its uses were for waterfalls and the conveyor belts. The bosses were all designed around this scrolling technique as well.
The first boss that you encounter in the game, which looks like a fighter plane, is actually implemented in the second scrolling playfield, and they used scroll offsets to make it look like it was rotating.
To round out the rest of the graphical effects, you can see dust motes above light fixtures, shimmering arctic waterfalls and some impressive lightning effects.
This late Genesis title kept Sega fans interested as Sega prepped the Saturn. What Makes The Game Special: Its nearly impossible to talk about the Genesis and technical mastery and not have Gunstar Heroes come up in the conversation.
This run-n-gun classic has mobs of sprites that litter the screen at any one moment. Every graphical element in Gunstar Heroes is impressive: from the rotating, pseudo-polygonal intro logo to the warping, scaling, and rotation effects throughout the actual game.
And, much like Metal Slug, the bosses in Gunstar Heroes are made up of tons of sprites that move and jiggle independently. No other game on the Genesis pushed the system as far as this technical marvel.
In fact, nothing on the Super Nintendo scaled objects as well, or moved this fast or smoothly with the possible exception of a few Super FX chip games.
What Makes The Game Special: This run-n-gun is considered one of the hardest games ever developed by the cult-classic factory, Treasure, and was released only in Japan and Europe.
It is very difficult to find in either region. The characters are large, extremely detailed and fluidly animated.
It is obviously a shame that this title never made it to the States as it is one of the most technically superior games for the console.
The game plays much like Space Harrier and Burning Force. This shooter setb in an anime-style fantasy world. You can move Cotton over the screen, shooting at oncoming enemies and avoiding obstacles on her way.
While the Genesis is still technically impressive, the port ultimately suffered from choppiness, color dithering, and low polygon count.
Because of that, this was the only game that used the extra chip. The Genesis version also runs at a much lower frame rate than the arcade, but animates quickly to make it seem faster.
Much like Alien Soldier. This shooter had a healthy dose of eye candy sprinkled with scaling and rotation effects.
Hard Corps also had some awesome backgrounds and level designs that rivals the SNES version of the series in every way. Most bosses are easy once you know their patterns, but some will keep you on your toes every time you fight them.
The sprites of Headdy and the other characters are well drawn with superb animation between them, even the least important sprite looks cool.
Headdy himself has tons of animations due to his vast amount of heads each one looking better or as good as the last.
One particularly impressive use of the graphics is at the top of the Leaning Tower. Dyuring this battle you fight a huge gargoyle and the camera rotates around the action.
Although these effects look lackluster when compared to the Super Nintendo, but it goes above and beyond on the older Genesis hardware.
Many of the bosses are very large and are composed of many sprites that combined into one entity. What Makes The Game Special: This brawler is an extremely original and visually impressive game which immerses you in a comic book world.
The designers seem to be heaviliy experience in how a graphic novel is constructed in order to produce an authentic look and feel. Being a late Genesis title, Comix Zone uses the full visual capabilities of the Genny in order to provide a rich and dynamic experience.
You can leap out of the page and back down into the next panel, perhaps even shortcut to the panels below. Add in the ability to rip loose chunks of the page itself to make deadly paper airplanes, or the power to punch an enemy through the ink boundaries of the panel and you have a fresh twist to the beatemup genre.
Each and every sound effect in the game is unique, from the sound of a punch connecting, to the sound of a loud explosion.
Comix Zone also utilizes some good vocal clips for added realism that will only be outdone by Sega CD titles.
Beyond that, the amount of parallax in the backgrounds is still impressive today, and the psuedo 3D line scrolls were mind-blowing in One of the later stages is set upon a background that is entirely made of line scrolls and the effect is staggering.
There are also plenty of unique bosses in Ranger-X, most of whom take up very large portions of the screen.
But I still managed to get plenty of play time on one. And have been catching up with various retro anthologys etc. Its meant to be some of the best music on the Genesis.